Thursday 16 October 2014

Game Concept


In my video game, the player control a man named Samson, a 19 year old college dropout who excels in thievery and needs money to pay for his family’s debts. In the game Samson must escape from the worlds largest bank after a robbery goes wrong. He must escape from the top of the building using nothing but a jetpack and his brain in order to make it out alive. When Samson encounters the enemies, the only thing he can do is run and dodge if he gets caught he will end up in prison and this will result in the “Game Over” screen. In order for Samson to progress through the levels he will need to locate exits such as vents, shutes and maintenance ladders. These will take Samson to the next level/floor in the building. As the levels go on Samson will encounter more and more stronger, smarter and quicker enemies that will make it very difficult for Samson to escape alive. Along the course of the levels Samson will be able to collect various collectables that he can sell to pay of the debts, this will increase your overall score at the end of the game. Besides enemies Samson will need to avoid other obstacles that can either be an advantage or a disadvantage, depending on how you use them. For example, there are lights on some levels that can either fall on him or the enemies.
The story goes as follows: Samson Strange is a 19 year old college dropout who has no dreams or life goals. One day, a man approached him and offered him lessons in thievery, Samson accepted these lesson and started to become a thief. Over the course of 5 years, Samson’s family has mounted up a ton of debt that will surely ruin their life, so Samson decides to help. Though Samson had learnt very little over the course of 5 years and could not do much to help, he still tries. He realises that the only way to get enough money to save his family, is to steal from the world largest bank. But Samson – being the amateur that he is – trips the alarm system – alerting every worker and security guard in the building as well as the police and military outside…

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