Tuesday 25 November 2014

Design Specification for the Maze game


Customer
What does the customer want?
The customer wants an educational-maths game with GCSE grade C level questions in the Maze genre

What does the design brief say?
The main character of this game ‘Brainbox’ has to move from level to level solving increasing difficult maths based problems. Each level should show a different maths problem and the level of the maths problem should be GCSE grade C Mathematics.

Who is the target audience?
The target audience for the game will be GCSE maths students who want to revise.

Development
What sprites do we need?
I will need to make sprites for the main character “Brainbox”, the enemies “Mathia”, the walls, the hacking terminals and the maths screen.

What sounds do we need?
I will need 1920-inspired royalty-free soft jazz music.

How many levels do we want?
I will need to create 5 levels, each one getting progressively harder.

What other elements do we want?
I will need to create up to 10 maths problems, 1 or 2 from each topic.

Management
What do we want to do by the end of this session?
25/11 - By the end of the session, I hope to have completed the design specification and started to generate ideas for the game.

How long do we have to create this game?
I have 4 weeks to create the game.

How can we break down the tasks in making a game?
I will make a list of tasks that need to be done and will put them into 4 groups for each of the 4 weeks.




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